DARK
7Wicked Serpent Night Dragon
ATK:
2350
DEF:
2400
View:
510
You can Tribute 1 DARK monster from your hand or field; Special Summon this card from your hand. You can only use this effect of "Wicked Serpent Night Dragon" once per turn. When this card is destroyed by battle: You can target 1 monster your opponent controls; send it to the GY, then you can Special Summon this card.
Wicked Serpent Night Dragon — Power Evaluation
Final Score: 57 ± 8 · Confidence: Medium
- Intrinsic: 56.5 · Deck: 57.9 · Meta: provisional
- Primary role: Utility · Secondary: Removal, Recovery/Recursion
Why it scores here
The card's value is a Level 7 DARK Dragon body that is hand-summoned by tributing one DARK monster, plus a battle-destruction clause that sends one opposing monster to the GY and can bring the card back. Its deck footprint is real and broad (145 recent decks across 38 archetypes, with strong partners such as Ash Blossom and Called by the Grave), but that inclusion is treated as a sign of role fit, not as evidence of power. High ATK and DEF earn nothing; the score comes from access, the modest removal, and the level and attribute fit for material. The tribute cost and the conditional battle trigger keep the ceiling low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Playable from hand, but only when a DARK monster is available to tribute, and it is once per turn; decks run it in 98.6% of the sample, which confirms it is live in practice (observed, inferred). |
| Combo & Conversion | 40 | Text alone shows a single 2350-ATK body with no recorded board, starter, or payoff evidence, so conversion beyond one body is unproven (inferred). |
| Resource Economy | 45 | The tribute cost is a -1 that its own summon replaces with a +1 body, roughly even, and the battle clause sends an opponent monster to the GY for a net gain only when it is destroyed in battle (verified, inferred). |
| Effect & Interaction | 35 | The only disruption is a conditional send-to-GY that requires the card to be destroyed in battle, so it is not a reliable removal or negation tool (verified). |
| Material Utility | 55 | A Level 7 DARK Dragon converts cleanly as material and keeps its level and attribute even when effects are negated, though it is not a Tuner (verified, inferred). |
| Resilience & Flexibility | 55 | The battle-destruction clause can bring it back after a loss, which gives some multi-turn presence, but the revive depends on it being destroyed in battle (verified, inferred). |
| Deck-Building Efficiency | 75 | No garnet or lock is stated, and the card is spread across 3-copy and 1-copy builds (avg 1.66 copies) across many archetypes, so it is cheap to run (observed). |
Calculation
Weight profile: 0.7 Utility + 0.3 Removal/Negation. Intrinsic ≈ 56.5, Deck ≈ 57.9, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live from hand through a DARK tribute, with broad archetype reach (38 archetypes)
- Level 7 DARK Dragon body that converts cleanly as material
- Battle-destruction clause can remove an opponent monster and revive itself
Weaknesses
- Hand summon costs a DARK monster, so it needs a DARK on board or in hand
- Removal is conditional on being destroyed in battle
- No recorded combo or starter evidence to show real board conversion
Counters / choke points
- Monster-removal or send-to-GY effects that destroy it outside battle
- Negation of the hand-summon effect, which strands it in hand
Best use
Utility body and material with a battle-recovery clause. Decks: Red-Eyes, Azamina, Lady of Lament, Kashtira, Tachyon, Armed Dragon. Suggested copies: 2.
Evidence & gaps
- Verified: Hand summon by tributing one DARK monster from hand or field, once per turn; Battle-destruction clause sends one opponent monster to the GY and can Special Summon itself; Level 7 DARK Dragon with 2350 ATK and 2400 DEF
- Observed: Included in 145 recent decks, 98.6% as main deck, average 1.66 copies per deck; Appears alongside Ash Blossom & Joyous Spring in 69.7% of those decks
- Inferred: Level and attribute make it a usable generic material body; Revive after battle destruction gives multi-turn presence
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no rulings supplied, timing of the once-per-turn and battle-destruction clauses is unverified no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no banlist token, assumed 3 copies (unlimited)






